BackerKit and Pledge Managers: Processing Bag Orders After Funding
A pledge manager such as BackerKit, Gamefound or PledgeBox is the order system between your campaign and your production run, and for a bag campaign it fixes three things you cannot change later: how many units you buy, how many variants you buy them in, and when the order can be placed. Roughly 70 to 85 percent of backers complete a survey, and 20 to 35 percent of those change their reward or add something, so a production order placed on campaign day numbers will buy the wrong mix. This guide covers variant mapping without SKU bloat, add-on and kitting consequences, shipping zone and weight band collection, the locking date that decides your 500-piece minimums, late pledges and second runs, data hygiene, the pivot from pledge export to purchase order, the 14 to 20 week calendar, and the full fee stack.
- What a Pledge Manager Actually Does After the Campaign Closes
- Mapping Bag Variants Into a Survey Without SKU Bloat
- Add-Ons, Upgrades and the Kitting Consequences
- Shipping Zones, Weight Bands and the Collection Timing
- The Locking Date and Why It Decides Your MOQ
- Late Pledges, Waitlists and the Second Production Slot
- Data Hygiene: Address Validation and Variant Exports
- From Pledge Export to Production Order
- Timeline: Funding to Doorstep for a Bag Campaign
- Costs: Platform Fees, Payment Fees and VAT Handling
- Failure Modes and the Pre-Launch Checklist

A pledge manager such as BackerKit, Gamefound or PledgeBox is not a form. It is the order system that sits between your campaign and your production run, and for a bag campaign it decides three things you cannot fix later: how many units you buy, how many variants you buy them in, and when you can place the order. Roughly 70 to 85 percent of backers complete a survey, and of those, 20 to 35 percent change their reward or add something. If you place a production order on campaign numbers instead of survey numbers, you will buy the wrong mix.
This guide walks through the whole post-funding pipeline for bag rewards: variant mapping, add-on structure, shipping collection, the locking date, the pivot from pledge data to a production order, the calendar, the fee stack, and the failure modes that cost campaigns the most money. It is written for creators whose reward is a physical bag with colourways, sizes or bundle options.
Key takeaways
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What a Pledge Manager Actually Does After the Campaign Closes
The campaign platform collects a pledge. The pledge manager collects the order. That distinction sounds pedantic and it is the single biggest source of cost on a bag campaign, because a pledge tells you how much money a backer committed, not which colourway they want, what size they need, or which country it is going to.
Concretely, a pledge manager does four jobs. It runs the backer survey that captures variant choice and shipping address. It sells add-ons and upgrades after the campaign, which typically adds 12 to 30 percent to gross revenue on bag campaigns. It collects shipping fees and taxes at the right moment rather than at pledge time. And it produces the export that becomes your production order and your pack list.
- Survey: captures colourway, size, bundle option, gift message, shipping address and phone number
- Add-on store: sells extra pouches, straps, patches and gift boxes after the campaign closes
- Shipping and tax collection: charges by zone and weight band, and handles VAT or GST where required
- Export: produces the variant count matrix, the address file and the per-backer pack list
The timing matters. Most managers open the survey within 1 to 7 days of the campaign closing, and completion follows a predictable curve: roughly 45 to 55 percent complete in the first 72 hours, 70 to 80 percent by day 14, and the last 5 to 10 percent only after the final reminder. Our programme coordinator uses that curve to set the locking date, which is the single most important date in the whole post-campaign calendar.
Creators running on Indiegogo have an extra wrinkle: the platform's own InDemand store can keep taking orders while the pledge manager is still collecting surveys, so two order streams have to be reconciled into one production number. Our cross-platform sampling plan covers how that reconciliation affects the sample approval schedule.
Mapping Bag Variants Into a Survey Without SKU Bloat
Every variant you offer in the survey is a line you have to buy, store, pick and pack. A bag in 4 colourways and 2 sizes is 8 SKUs. Add a bundle version and a strap option and you are at 16. At a 500 pcs per style and per colourway minimum, SKU bloat is not an operational annoyance, it is a cash problem.
The rule we apply is that the number of buyable SKUs should be at or below the number of colourways you can fund at 500 pieces each. If your budget supports 1,500 units, that is three colourways, full stop. Everything else has to be delivered as an accessory rather than as a bag variant.
Accessories are the release valve. A strap, a pouch, a patch or a packaging upgrade can be offered as a post-campaign add-on with a much lower minimum, because they are cheaper to make and cheaper to hold. This is exactly the trade described in our pledge tier strategy notes, where the bag stays a small SKU set and the perceived variety comes from what goes around it.
| Survey structure | Buyable SKUs | Units if fully funded | Verdict |
|---|---|---|---|
| 1 style, 1 colourway | 1 | 500 | Cheapest, weakest conversion |
| 1 style, 3 colourways | 3 | 1,500 | Recommended default |
| 2 styles, 2 colourways | 4 | 2,000 | Workable above 1,200 backers |
| 1 style, 4 colourways, 2 sizes | 8 | 4,000 | Avoid below 3,000 backers |
| 3 styles, 3 colourways | 9 | 4,500 | Only with proven demand |
Size variance is the one to avoid entirely if you can. Bags are forgiving products: a 30 L backpack fits most torsos, and a tote is one size by definition. Offering two sizes doubles your SKU count for a benefit most backers cannot articulate. If you must offer size, make it an accessory decision, such as a strap length or an insert, rather than a shell size.
Add-Ons, Upgrades and the Kitting Consequences
Add-ons are the most reliable revenue lever in the post-campaign phase. Bag campaigns typically see 18 to 30 percent of backers buy at least one extra item, and average add-on basket values land between 12 and 38 USD. For a campaign that raised 180,000 USD, that is 32,000 to 68,000 USD of incremental revenue that was never in the funding total.
Every add-on has a kitting cost. Adding a pouch to a tote order is one extra pick and one extra scan. Adding a choice of three pouches is a decision the packer has to read off a slip, and any decision read by a human produces errors at a rate of roughly 1 to 3 percent. That error rate is the argument for printed per-backer packing slips and for scanning rather than reading.
- Offer add-ons that need no new tooling: pouches, straps, patches, packing cubes, inserts.
- Cap the add-on catalogue at 6 to 8 items. Beyond that, basket value flattens and pick errors climb.
- Give every add-on its own SKU code and its own bin on the packing bench.
- Print one packing slip per backer listing every component, generated from the pledge export.
- Scan each component against the slip. Do not rely on visual checking.
- Hold 2 to 4 percent spare of every add-on for damage, loss and error correction.
The upgrade path is different from the add-on path. An upgrade swaps one component for another, for example a standard webbing strap for a padded one, or a poly mailer for a gift box. Upgrades do not add picks, they change the bill of materials, which means they change your production order quantities. Our kitting and colourway guide shows how to convert upgrade choices into a purchase breakdown before the locking date.
Sell variety through accessories. Buy simplicity through the bag itself. Every bag variant you add costs 500 pieces; every accessory you add costs a fraction of that.
Shipping Zones, Weight Bands and the Collection Timing
Two decisions dominate the shipping section: when you collect, and how many zones you define. Collecting shipping during the campaign locks in a number before you know the final packed weight, and it is the most common cause of a mid-fulfilment cash shortfall on bag rewards. Collecting after the campaign, once the pre-production sample is weighed and boxed, is accurate but requires a second payment touchpoint and loses 3 to 8 percent of backers who never complete it.
Our recommendation for bag campaigns is to collect after the campaign and inside the pledge manager, because a bag's packed weight varies by up to 25 percent depending on how it is folded and what is packed with it. A tote that weighs 0.28 kg folded flat can weigh 0.46 kg once an insert card and a rigid base are added, which is the difference between two rate bands on most carriers.
| Packed weight | Typical item | Domestic band | Notes |
|---|---|---|---|
| 0.10 to 0.25 kg | Flat pouch, sticker pack | Small parcel | Cheapest band, untracked viable |
| 0.26 to 0.50 kg | Folded tote with insert | Small parcel | Most common band for tote perks |
| 0.51 to 1.00 kg | Drawstring bag, light duffle | Medium parcel | Tracked service recommended |
| 1.01 to 2.00 kg | Structured backpack in carton | Large parcel | Rate roughly doubles from previous band |
| 2.01 kg and above | Travel duffle, wheeled item | Oversize | Consider regional warehousing |
Zone count should be driven by your actual backer geography, not by a generic world map. Most bag campaigns see 55 to 70 percent of backers in one or two countries. Define three to five zones: domestic, regional, Europe, rest of world, and optionally a duty-paid version of the largest international zone. Our international shipping zone tables give the structure, and the DDP option explains when paying duty up front reduces total cost and support load.
A structural choice sits underneath the zone count: where the goods are when you ship them. Shipping everything from one origin keeps inventory simple and working capital low, but a bag shipped from Asia to a European backer carries both a higher per-parcel rate and a longer transit. Splitting stock across a US and an EU warehouse raises handling cost and adds a second inbound freight leg, but cuts last-mile rate by roughly 20 to 40 percent on the domestic leg and shortens delivery by 5 to 12 days. Our warehouse comparison sets out the crossover point, which for most bag campaigns sits around 600 to 900 international parcels.

The Locking Date and Why It Decides Your MOQ
The locking date is the moment survey responses stop counting toward the production order. Everything after it goes into a later run or a buffer. Set it too early and you under-order and pay for a second production slot. Set it too late and you miss the delivery date you promised.
The arithmetic is straightforward once you know your survey curve. Take the completion rate at each reminder, project the final count, and add a buffer. With 6 to 10 working days for sampling already spent and 35 to 50 days of mass production ahead, a locking date pushed out by two weeks typically pushes delivery out by the same two weeks, because production cannot start until the number is fixed.
- Survey completion at 72 hours
- 45-55 percent
- Survey completion at day 14
- 70-80 percent
- Survey completion after final reminder
- 85-92 percent
- Recommended buffer on variant counts
- 4-8 percent
- MOQ per style and colourway
- 500 pcs
- Second run sampling if patterns are reused
- 3-5 working days
Then apply the minimum. If locked demand says 180 units in black, 620 in navy and 140 in olive, you cannot buy 180 black and 140 olive at the standard rate. You either consolidate the two small colourways into one, buy 500 of each and hold the surplus, or pay the below-minimum premium. In practice, consolidating is almost always right. Offer the small colourway as a post-campaign add-on instead, where a lower minimum applies, and let the main run absorb the demand.
Our campaign bag specialist runs that consolidation exercise with creators before every order, because it is where 3,000 to 9,000 USD of avoidable spend usually hides. The MOQ negotiation guide explains which parts of the minimum are flexible and which are not.
Late Pledges, Waitlists and the Second Production Slot
Late pledges are the revenue most campaigns under-plan for and over-promise on. On a healthy bag campaign, late pledges and pre-orders after the survey closes typically add 8 to 20 percent to unit volume. That is real money, but it arrives after the production order has been placed, which means it has to be served from a buffer or from a second run.
Plan for three streams. The first run covers locked survey demand plus buffer. The buffer is 4 to 8 percent of units, held for damage, address failures and the earliest late pledges. The second run covers whatever late demand exceeds the buffer, and it only makes sense if it clears the 500-piece minimum on its own or can be consolidated into the same colourways.
- Keep the pre-order store open. It converts traffic that arrives after launch coverage.
- Do not promise a second run date until the first run has passed inspection.
- Reused patterns and print screens shorten second-run sampling to 3-5 working days.
- A second run in the same colourways can share freight and reduce the per-unit allocation.
- Close the pre-order store at least 35 days before the date you want goods in hand.
The alternative to a second run is to over-order on the first run deliberately. If your landed unit cost at 3,000 pieces is 18 to 25 percent below the cost at 500 pieces, and you expect late demand of 15 percent, buying the larger quantity up front can be cheaper than two runs even after holding cost. That trade is exactly what our over-ordering analysis covers.
Data Hygiene: Address Validation and Variant Exports
Address and variant data quality is the difference between a fulfilment week and a fulfilment month. Typical failure rates on a raw pledge export are 4 to 7 percent unusable addresses and 1 to 3 percent ambiguous variant records, mostly from backers who selected a reward tier but never completed the variant question inside it.
Run four checks before the export becomes a pack list. Validate addresses against a postal database and flag anything that fails. Cross-check country against the shipping zone the backer paid for, because a mismatch means either an undercharge or an angry backer. Cross-check every variant selection against your SKU list and reject anything that is not a real SKU. And de-duplicate backers who appear twice through a late pledge and a survey response.
| Check | Typical failure rate | Consequence if skipped | Fix |
|---|---|---|---|
| Postal validation | 4-7 percent | Failed delivery, 2 shipments | Validate at entry, re-verify at export |
| Country versus zone | 1-3 percent | Undercharged shipping | Reconcile before label purchase |
| Variant exists in SKU list | 1-3 percent | Wrong item packed | Force a default on incomplete surveys |
| Duplicate backers | 0.5-2 percent | Double ship, double cost | Match on email plus pledge ID |
| Missing phone number | 8-15 percent | Courier cannot contact | Make phone required for international |
Make the phone number mandatory for every international backer. Couriers in most of Europe, Asia and Latin America contact the recipient by phone rather than by email, and a parcel with no reachable number has a materially higher failure rate. Our address capture notes list the exact fields to require, and they map directly onto the export columns.
Two further rules reduce the failure rate more than any tool. First, never let a backer edit their address after labels are purchased without a manual review step, because a change made silently in the manager does not reach the carrier file. Second, freeze the address file on the same day you place the production order, and route anything that changes after that date to a separate exception list rather than editing the master file. Exception lists are short, visible and cheap to work; silent edits to a 1,500-row file are where parcels go missing.
Finally, keep a reconciliation column in the export for what each backer paid for shipping, next to what the label actually cost. On a mixed-size campaign the variance between collected and actual postage runs between 8 and 22 percent, and without that column you will not know whether the shortfall came from zone misclassification or from weight creep until the money is gone.
From Pledge Export to Production Order
The pivot from survey data to a purchase order is a translation exercise, and doing it in a spreadsheet once is worth the hour. Take the variant count matrix, apply the buffer, apply the minimum, consolidate small colourways, and produce a purchase breakdown with one line per SKU.
Then layer the accessory lines. Pouches, straps and patches have their own minimums, usually lower than the bag minimum, so the accessory order is placed separately and often from a different production slot. Our sourcing partner consolidates them into the same shipment when the timing allows, which keeps the freight allocation on the small items low.
| Colourway | Survey count | Plus 6 percent buffer | Applied minimum | Order quantity |
|---|---|---|---|---|
| Black | 610 | 647 | 500 | 650 |
| Navy | 480 | 509 | 500 | 510 |
| Olive | 155 | 164 | Consolidated into navy | 0 |
| Sand | 240 | 254 | Consolidated into black | 0 |
| Total | 1,485 | 1,574 | 2 colourways | 1,160 plus accessories |
Inspection closes the loop. Before the 70 percent balance is released, the run is inspected to AQL 2.5 to ISO 2859-1, and the report is what tells you whether the order can ship or has to be reworked. Our QC report reading guide explains what the numbers mean, and the AQL 2.5 walkthrough covers how the sample size is set at 500 versus 3,000 pieces.
Once the purchase breakdown is agreed, the commercial terms lock. Standard terms are FOB Xiamen with T/T 30/70, meaning 30 percent at order placement and 70 percent before shipment. On the 1,160-piece example at a 4.80 USD landed cost, that is roughly 1,670 USD at placement and 3,900 USD about seven weeks later. Put both dates into the campaign update calendar, because the second payment lands while you are also paying for freight and packing labour.
Packaging is the last line to convert and the one most often forgotten in the pivot. Each parcel needs a mailer, an insert and a label, and each of those has its own lead time and its own minimum.Our production team consolidates packaging into the same shipment as the bags whenever the timing allows, which keeps the per-unit allocation low and avoids a second inbound freight charge on a low-value item. The packaging checklist for reward bags lists what to order and when.

Timeline: Funding to Doorstep for a Bag Campaign
The post-campaign calendar is longer than most creators publish. The honest version, for a bag with an approved pre-production sample, is 14 to 20 weeks from campaign close to the last parcel delivered internationally.
Weeks 1 to 2 are survey and add-on sales, with the locking date at the end of week 2 or the start of week 3. Weeks 2 to 4 are the final sampling round if patterns changed, the pre-production sample approval and the deposit. Weeks 4 to 11 are mass production at 35 to 50 days. Week 11 to 12 is inspection and balance payment. Weeks 12 to 16 are ocean freight, customs and domestic transfer. Weeks 16 to 20 are pick, pack and last-mile delivery.
Air freight compresses the freight leg from 25-40 days to 6-10 working days and typically adds 1.50 to 3.50 USD per unit on a bag. Whether that is worth it depends on the tier price, not on impatience. For a 149 USD technical backpack it is easily absorbed. For a 29 USD tote it destroys the margin, and the right answer is to publish a later delivery date instead. Our fulfilment timeline guide lists the delays that actually occur, ranked by frequency.
Publish the window, not the day. Backers tolerate an honest range far better than a missed date, and a range gives you room for the two delays that happen most often: a pre-production sample that needs a second round, and customs clearance that takes longer than the broker quoted. A published estimate of "ships in month five" that lands in month five builds more trust than "ships 12 March" that slips to 12 May. Committing to dates you can actually hit is the whole argument in our delivery promise guide.
Costs: Platform Fees, Payment Fees and VAT Handling
The fee stack on a pledge manager is separate from the campaign platform fee and it catches creators by surprise. Budget for three layers: the campaign platform fee, the pledge manager fee, and payment processing on any money collected inside the pledge manager, including shipping and add-ons.
| Layer | Typical range | Applies to | Notes |
|---|---|---|---|
| Campaign platform fee | 5 percent plus processing | Funds raised in campaign | Charged at campaign close |
| Pledge manager fee | 2-5 percent of collected revenue | Surveys, add-ons, shipping | Some charge a flat fee instead |
| Payment processing | 2.9 percent plus fixed fee | Every transaction in the manager | Includes shipping and tax collection |
| Currency conversion | 0.5-2 percent | Non-base currency pledges | Often hidden inside the FX rate |
| VAT or GST | 5-27 percent by destination | Goods and sometimes shipping | Collected at sale in most regions |
VAT is the line that produces the worst surprises. In the UK and EU, VAT is generally due where the goods are consumed, not where they are shipped from, and it applies to the goods value and in most cases the shipping value too. If your pledge manager does not collect it at the point of sale, you will pay it out of the contribution you thought was margin. Confirm collection before the survey opens, not after.
Currency is the quiet one. If you pledge in USD but pay production in another currency, or collect in EUR and GBP and settle in USD, conversion happens twice: once when the backer pays and once when you pay the production invoice. Each conversion typically costs 0.5 to 2 percent, and the second one is invisible because it is inside the exchange rate rather than on an invoice line. Hold enough of the production currency to cover the balance payment if the campaign collected across several currencies.
Refunds and failed payments are the last layer and they are not zero. Card failures during the post-campaign collection run at 2 to 5 percent of transactions, and a small share of backers request refunds between survey close and production start. Budget a 3 to 6 percent attrition on committed funds before you convert the funding total into an order quantity. A campaign that raised 180,000 USD does not have 180,000 USD to spend on bags once fees, failures and refunds are netted out; it has roughly 145,000 to 158,000 USD, and the order has to be sized to that number.
Model the fee stack on shipping and add-on revenue too, not just on the pledge. Shipping alone is often 18 to 30 percent of what flows through the pledge manager.
Failure Modes and the Pre-Launch Checklist
Eight failure modes account for most of the money lost in post-campaign bag fulfilment. Each one is preventable before launch, and none of them are prevented by better software.
The first is ordering on campaign numbers. The second is collecting shipping during the campaign, before weight is known. The third is offering more variants than the budget can fund at 500 pieces each. The fourth is setting no locking date and drifting. The fifth is shipping without address validation. The sixth is skipping inspection and discovering defects after the balance is paid. The seventh is under-pricing international tiers because duty was ignored. The eighth is silence: no update between survey close and production start, which is when refund requests spike.
The cost of each failure is asymmetric and worth naming. Ordering on campaign numbers typically over- or under-buys by 15 to 30 percent, which on a 3,000-unit order is 450 to 900 units of either dead stock or a second production slot. Collecting shipping too early under-recovers postage by 8 to 22 percent, which on 1,500 parcels at a 6 USD average is 700 to 2,000 USD out of pocket. Skipping inspection before the balance payment removes your only leverage, and rework after payment is a negotiation rather than a requirement.
Combining all eight, the realistic downside on a mid-size bag campaign is 8,000 to 25,000 USD of avoidable cost, which is a meaningful share of a 180,000 USD raise. All of it is preventable with a checklist written before launch rather than discovered during fulfilment.
- Set the locking date in the campaign copy before launch, and publish it.
- Cap variants at the number of colourways you can fund at 500 pieces.
- Collect shipping after the pre-production sample has been weighed and boxed.
- Require phone numbers for every international backer.
- Validate addresses at entry and again at export.
- Inspect to AQL 2.5 before releasing the 70 percent balance.
- Publish one update per fortnight between survey close and first shipment.
- Hold 4-8 percent unit buffer for damage, loss and late claims.
Send us your pledge export or projected variant counts, and our campaign bag specialist will return a production-ready SKU breakdown with minimums, sampling time and a delivery date you can publish.
Frequently Asked Questions
What does a pledge manager do for a bag campaign?
It converts a pledge into an order. It runs the backer survey that captures colourway and size, sells add-ons, collects shipping and tax by zone, and exports the variant count matrix and address file that become your production order and pack list. Expect 70 to 85 percent survey completion before locking.
When should I lock survey data and place my bag production order?
Lock at two to three weeks after campaign close, once survey completion has passed roughly 80 percent and the final reminder has gone out. Mass production takes 35 to 50 days, so a locking date pushed out by two weeks pushes your published delivery date out by the same two weeks.
How many colourways should I offer in the survey?
Offer only as many as you can fund at 500 pcs per colourway. Three colourways is a 1,500-piece order. If locked demand shows a weak fourth colourway, consolidate it into an existing one and offer the dropped colour as a lower-minimum post-campaign add-on instead.
Should I collect shipping during the campaign or afterwards?
Afterwards, inside the pledge manager. A bag's packed weight moves by up to 25 percent depending on folding and inserts, and a tote that weighs 0.28 kg flat can weigh 0.46 kg boxed, which crosses a carrier rate band. Collecting late loses 3 to 8 percent of backers who never complete it.
How much revenue do add-ons typically add to a bag campaign?
Typically 18 to 30 percent of backers buy at least one add-on, with basket values between 12 and 38 USD. On a campaign that raised 180,000 USD that is roughly 32,000 to 68,000 USD of revenue not in the funding total. Cap the catalogue at 6 to 8 items.
What is a realistic delivery window after a bag campaign closes?
Plan 14 to 20 weeks from close to the last international parcel. That is 2 weeks of survey, 2 to 4 weeks of sampling and approval, 35 to 50 days of production, 25 to 40 days of ocean freight, and 2 to 4 weeks of pick, pack and last-mile delivery.
How do I handle late pledges that arrive after the order is placed?
Hold a 4 to 8 percent buffer for the earliest late pledges and damage, then decide on a second run once late demand is known. Late pledges typically add 8 to 20 percent of unit volume. A second run in the same colourways reuses patterns, so sampling is 3-5 working days.
What inspection should I require before paying the balance?
Require AQL 2.5 to ISO 2859-1 and hold the 70 percent balance until the report is released. The report sets the sample size and the accept and reject counts for major and minor defects. Inspecting before payment is the only point at which you have leverage to require rework.
How many shipping zones should I define?
Three to five. Most bag campaigns see 55 to 70 percent of backers in one or two countries, so start with domestic, regional, Europe and rest of world, and add a duty-paid version of your largest international zone if support load justifies it.
What are the biggest data errors in a pledge export?
Typically 4 to 7 percent unusable addresses, 1 to 3 percent ambiguous variant records from incomplete surveys, and 0.5 to 2 percent duplicate backers. Validate against a postal database, force a default variant on incomplete surveys, and match duplicates on email plus pledge ID.
Do I need to charge VAT on bag rewards?
In the UK and EU, VAT is generally due where goods are consumed and applies to the goods value and usually shipping too, at 5 to 27 percent depending on destination. If the pledge manager does not collect it at sale, it comes out of your margin. Confirm collection before the survey opens.
What are the payment terms for a bag production order?
Standard terms are T/T 30/70, with 30 percent at order placement and 70 percent before shipment, on FOB Xiamen terms. On a 1,160-piece order at 4.80 USD landed, that is roughly 1,670 USD up front and 3,900 USD about seven weeks later.
People Also Ask
What is a pledge manager?
The order system between your campaign and production. It runs the backer survey, sells add-ons, collects shipping and tax, and exports the variant counts and addresses you buy and pack against.
How long should a backer survey stay open?
Two to three weeks. Completion reaches 45 to 55 percent in 72 hours and 70 to 80 percent by day 14, with the last 5 to 10 percent arriving only after a final reminder.
Can I change my bag order after the survey locks?
No, not on the first run. Changes after the locking date go into the buffer or a second production slot, which needs 3-5 working days of confirmation sampling and another 35-50 days of production.
Do add-ons delay fulfilment?
Only if they need new tooling. Pouches, straps and patches can run in parallel with the bag order. Each add-on adds a pick operation, so print per-backer slips and scan components.
What buffer should I hold on bag units?
4 to 8 percent. That covers inspection rejects, damage in transit, address failures and the earliest late pledges before you commit to a second run.
Should shipping be free on bag reward tiers?
Price shipping into the tier rather than offering it free. Bags are bulky relative to their value, and postage is typically 18 to 30 percent of what flows through the pledge manager.
What is AQL 2.5?
The defect acceptance standard to ISO 2859-1 used to inspect a run before the balance payment. It sets the sample size and how many major and minor defects force a reject.